A Table-Top Role-Playing Game (TTRPG) for Developing Higher Education Employability Skills
Keywords:Employability, TTRPG, role-playing, Dungeons & Dragons, Game-based Learning
Employability provision in Higher Education is traditionally delivered in-curricula and adapted to the values and skills sets of programmes. In addition, extra-curricula & co-curricular employability activities are often available on demand to students. This paper presents the use of a table-top role-playing game (TTRPG) as the pedagogic delivery mechanism an extra-curricular employability skills session. The TTRPG involves players trying to navigate their way through a series of puzzles that are designed to develop specific employability skills. The game was delivered both physically and digitally to 42 players with unified positive feedback. TTRPG show potential as a tool for students, in an abstract way, to explore and realise their own employability skills.